Monument Valley

I, along with what seems like the entire Internet (or maybe just Twitter?) have fallen in love with a little character in a pointy white hat called Ida. The world she exists in is inspired by MC Escher (apparently)- “every level is meant to be a work of art”.  ustwo, like Mint Digital seem to be able to create not only the kinds of side projects that make people want to work there but which are commercially successful.

After leaving college, I would play games like Metal Gear Solid and Tenchu on the PlayStation for 8-12 hours straight. In about 2002, after I graduated and moved to London, my first proper job was making cheap, disposable, sub-300Kb Flash games for MiniClip and MINIWORLDGames. Mission:Mars for example, has apparently been played “over 100m times”. I have no idea why, it’s deeply tedious and each level is more disappointing than the last. That particular one took less than a week. And it shows, most games took little longer than 5 weeks. But it was a huge buzz to have people enjoy playing games that you’d toiled over, especially if they became popular. After a while though, I started building games for brands- wine labels, washing powder, newspapers, and the really interesting bit of game development disappeared for me. I ended up building gambling games for Coral and Eurobet and the purpose of making games evaporated altogether, for me anyway.

Since then I haven’t played games much at all, until my kids got really into playing games on the iPod, Wii and Xbox. Recently the extent of my enjoyment of games has been limited to a few hours on Mincraft with the kids, Words with Friends on the iPhone and then yesterday for just an hour, with Monument Valley.

I think Monument Valley was created for people like me; people who either have fallen out of love with games or maybe haven’t discovered their love of games yet. The game itself is just gorgeous, controlling Ida through the scenery is akin to watching a kitten slide and climb over and Anish Kapoor sculpture. The open storyline leaves a lot to your imagination and the slightness of peril and the friendship with Totem gives it a relentless optimism and charm. It seems that the only slightly negative comments it’s getting currently are from more serious gamers that expect all games to take about 30 hours to complete. But I love how short the game is, like a novella or a short story that just leaves you with a pleasing glow. And for less than the cost of a pint!

The thing I like most is that it makes me want to make something, it’s made me want to pick up the side projects that I’ve left languishing (not neglecting!). You can just tell the tireless tinkering that has gone into the creation of this game, that people have really cared about it’s outcome. Not just cared about it but loved it. It’s clearly the product of a process that includes love as well as purpose.